Why Rare Battlers Matter in The Battle Bricks
Mastering The Battle Bricks requires knowing your units inside out. Among the most versatile are the battle bricks rare battlers — a class that can carry you through rough stages if chosen wisely. This the battle bricks rare battlers tier list gathers top player opinions to help you decide where to invest your resources.
Rare battlers often serve as the glue of your team, providing everything from sustained DPS to unique utilities like knockback, healing, or debuffs. They are more affordable than super rares and typically have shorter cooldowns, making them spammable in many situations. Understanding their strengths and weaknesses can turn a losing fight into a steamroll. Let’s break down every rare battler based on community insights and a comprehensive ranking video that analyzed all units.
Community Ranked Tier List for Rare Battlers
The following rankings come from an in‑depth community video (All Rares Ranked in 15 Minutes – 1K Special) that examined each rare unit and its alternate forms. While tier lists always involve personal preference, this reflects a widely shared player experience. The table below summarizes each battler’s role and community opinion.
| Unit | Tier | Primary Role | Community Takeaway |
|---|---|---|---|
| Ninja | A | Ranged rusher | High DPS, short cooldown, great anti‑black in chapter three. Fragile but fast. |
| Boxer | A | All‑round meatshield | Cheap, spamable, crit at half health makes it a tank killer. Reliable everywhere. |
| Shanker | A | Rusher (Alt Boxer) | Focuses on offense; shreds units and weakens tanks. Similar power to Boxer. |
| Archer | S | Backline piercer | 22 range, pierces to hit backliners. Stacks to delete threats from safe distance. |
| Crossbow | C | Situational piercer | More pierce but lower DPS; only useful against dense backlines. |
| Prospector | S | Resistant nuker | Devastating damage to resistant enemies; also tanky with 50% resistance. |
| Miner | A | Anti‑resistance meatshield | Cheap, spammable, doubles damage vs resistant foes. Shines in Machine Scream and Frozen Legion. |
| Trainee | A | Single‑target DPS | Stackable, insane burst vs weak enemies, especially blacks. Reload inconsistency is manageable. |
| Drafter | A | Amplified Trainee | Same strengths and weaknesses, more expensive but hits harder. |
| Flashlight | B | Blinding debuffer | Dragging backliners and 60% miss chance can shut down slow, hard‑hitting enemies. Low HP limits uptime. |
| Lantern | C | Safer blind (Alt) | Same effect but from farther back; double cost makes it less efficient. |
| Support (Defense Buffer) | A | Team defense buffer | Fast, lasting defense buff that negates chip damage and overtime effects. Great for most stages. |
| Medic | F | Healer | Heal rate too low; outclassed by Heal Orb in survivability and overall value. |
| Cola | B | Slow debuffer | 20% slow to attack/movement, can reach backliners. Pairs with Ice Bow. |
| Brew | B | Vulnerability debuffer | 20% vulnerability; mediocre unless you run many DPS units. |
| Gola | F | Knockback debuffer | Weak knockback ignored by tanks and fast enemies. Almost useless. |
| Horder | F | Defense meatshield | Low HP despite defense; dies to common enemies. Waste of money. |
| Spike | B | Thorn meatshield | Good vs fast attackers, reflects damage. Slow cooldown, countered by range. |
| Barb | F | Thorn (worse) | Slower, more expensive version of Spike. Only useful for cheesing fuse coil. |
| Batter | A | Tank knockback | Only unit that can push back tanks and bosses. 3‑second windup is risky but valuable. |
| D | D | Defense meatshield | Blocks only 5 hits before armor breaks; outclassed by other meatshields. |
| Cowboy | S | Backline counter | High HP, 18 range counterattack. Dominates stages with backline killers. Falls off against pure frontlines. |
| Gunslinger | A | Burst DPS (Alt Cowboy) | 680 damage per shot, extra HP but less spamable. Solid when backline pressure is low. |
| Fencer | C | Defense piercer | Good damage to armored units, but slow and fragile. Often dies before attacking. |
| Screamer | F | Armor piercer | Misses most attacks, slow windup, expensive. Just use Sniper instead. |
Tiers are based on community video and player reports. Yours may vary.
Top Rare Battlers to Invest In (S‑Tier)
Archer consistently tops player rankings. With a range of 22 and the ability to pierce through frontlines, she can safely chip away at dangerous backliners like enemy mages or supporters. Her slow cooldown is the only thing stopping her from being broken, but stacking two or three Archers quickly dominates any stage with frail backline threats.
Prospector is the ultimate answer to resistant enemies. His 50% resistance lets him survive hits that would delete other units, and his damage output against resistant foes borders on nuclear. Even against non‑resistant targets he still deals 136 DPS, making him a solid generalist whenever enemy resistance is present.
Cowboy turns the game’s own backline‑killer mechanics against the AI. His counterattack from up to 18 studs away lets him punish enemy snipers and crowd‑control units. On stages where the hazard includes frequent damage pulses (like Flare), Cowboy essentially becomes a stationary 340 DPS backliner. He loses effectiveness when enemies have no backline presence, but in the right situation he is irreplaceable.
Rare Battlers to Avoid (F‑Tier)
Some rare battlers are simply outperformed by alternatives. Medic is the classic trap: despite being the fastest healer, his pitiful heal rate (28 HP/s at level 30) and abysmal survivability mean he rarely makes a difference. Heal Orb does the job better with double the HP.
Screamer is widely mocked for its terrible accuracy and long windup. The unit often misses attacks entirely, costs $600, and dies to any splash damage. Players unanimously recommend using Sniper for armor‑break needs.
Barb and Gola are near‑useless variants of existing units. Barb’s thorns are marginally helpful on one specific stage (fuse coil), while Gola’s knockback is so weak that tanks and fast enemies ignore it entirely. Both are considered wasted slots.
Horder tries to be a defense‑oriented meatshield but fails because its raw HP is too low. Most stages contain high‑damage units that kill it instantly, making it a poor investment compared to Boxer or even standard meatshields.
Tips for Using Rare Battlers Effectively
- Stack your strengths. Units like Archer, Trainee, and Ninja become exponentially better when you deploy two or three of them. Their low cooldowns and cost make stacking viable.
- Match debuffs to enemy traits. Cola’s slow and Brew’s vulnerability gain extra effectiveness against black units. Use them in chapter three and against black‑heavy stages.
- Don’t sleep on knockback. While Gola is weak, Batter’s unique ability to push tanks and bosses creates precious stall time. His 3‑second windup can be covered by meatshields.
- Consider alt forms carefully. Some alternates (e.g., Lantern, Brewer) sacrifice range or cost for marginal gains. Usually the base form is more reliable; only switch if you have a specific strategy.
- Budget your resources. Rare battlers are cheap to upgrade, but you still need to prioritise. Focus on S‑tier units first—Archer, Prospector, Cowboy—and branch out as you face harder content.
For the most up‑to‑date stats and community discussions, refer to the The Battle Bricks Fandom Wiki or join the official Discord server.
Frequently Asked Questions
Q: How many rare battlers are there in The Battle Bricks?
A: There are over 20 rare battlers (including alternate forms). A full list is maintained on the community wiki and in the video guide we referenced.
Q: Which rare battler is best for early game?
A: Ninja and Boxer are great early picks. Ninja’s high DPS shreds early enemies, while Boxer serves as a cheap meat shield that can also deal damage. Archer also shines once you unlock her.
Q: Is Medic ever worth using?
A: According to player experience, no. Medic’s heal rate is too low to offset his fragility. Heal Orb or Tumor Battler are much better options for sustaining your team.
Q: What is the best way to use the battle bricks rare battlers in late game?
A: In later chapters, focus on debuffers like Cola and Brew, and on units that counter backline killers (Cowboy). Stacking Archer remains powerful, and Prospector becomes essential against the resistant enemies that dominate late‑game stages.